using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class sekai_hana : MonoBehaviour
{
int flg=0;int count=0;int spacewait=0;int level=0;int score=0;int nbyou=0;int shop=0;
int komakazu=0;int komacount=0;int putban=0;int loser=0;int ans=-1;int mojinum=0;int kaitou=-1;
int kh=1;int kcount=15;
int[] p=new int[25];int[] selenum=new int[2];
int i;int j;int k;int z;int zx;int zy;int r;int ee;int a;int aa;int aaa;int x;int y;int r1;int r2;int ax;int ay;
int e1;int px;int py;int a1;int a2;int moves;int mousex;int mousey;
float stimef;float ntimef;float xf;float yf;float stime2f;float ntime2f;
string c1;string c2;string c3;string c4;
GUIStyle style1;GUIStyle style2;GUIStyle style3;
GameObject[] obj=new GameObject[281];
AudioSource bgm1;AudioSource bgm2;AudioSource bgm3;AudioSource bgm4;
void Start()
{
obj[0]=GameObject.Find("ng-mes"); // 0 ng-mes
obj[1]=GameObject.Find("hana-shutter"); // 1 shutter
obj[2]=GameObject.Find("yane-1"); // 2 yane-1
obj[3]=GameObject.Find("yane-2"); // 3 yane-2
obj[4]=GameObject.Find("hana-shutter-moji-1"); // 4 kaiten
obj[5]=GameObject.Find("hana-shutter-moji-2"); // 5 heiten
obj[6]=GameObject.Find("hana-title"); // 6 title
obj[7]=GameObject.Find("ya-1"); // 7 ya-1
obj[8]=GameObject.Find("ya-2"); // 8 ya-2
obj[9]=GameObject.Find("hana-selected-1"); // 9 selected-1
obj[10]=GameObject.Find("hana-selected-2"); // 10 selected-2
obj[11]=GameObject.Find("maru-1"); // 11 maru-1
obj[12]=GameObject.Find("maru-2"); // 12 maru-2
obj[13]=GameObject.Find("batu-1"); // 13 batu-1
obj[14]=GameObject.Find("batu-2"); // 14 batu-2
for (i=0;i<=9;i++)
{
obj[i+20]=GameObject.Find("num-"+i); // 20-29 nums-moto
}
for (i=0;i<=2;i++)
{
for (j=0;j<=9;j++) {obj[i*10+j+30]=Object.Instantiate(obj[j+20]) as GameObject;} // 20-59 nums
}
for (i=1;i<=50;i++)
{
obj[i+99]=GameObject.Find("hana-"+i); // 100-149 hanas-1st
obj[i+149]=Object.Instantiate(obj[i+99]) as GameObject; // 150-199 hanas-2nd
}
bgm1=obj[1].GetComponent();bgm2=obj[2].GetComponent();
bgm3=obj[3].GetComponent();bgm4=obj[4].GetComponent();
style1=new GUIStyle();style1.fontSize=40;
style2=new GUIStyle();style2.fontSize=16;
style3=new GUIStyle();style3.fontSize=24;style3.normal.textColor=Color.red;
c1="";c2="";c3="";c4="";
alldel();z=0;zx=0;zy=0;objput();
count=500;flg=-1;
}
void Update ()
{
Vector3 mpos=Input.mousePosition;
xf=mpos.x;yf=mpos.y;mousex=(int)xf;mousey=(int)yf;
// c1=mousex.ToString()+" "+mousey.ToString();
if (flg==-1)
{
count=count-1;
if (Input.GetMouseButtonDown(0)) {count=0;}
if (Input.GetMouseButtonDown(1)) {count=0;}
if (Input.GetKeyDown(KeyCode.Space)) {count=0;spacewait=2;}
if (Input.GetKeyDown(KeyCode.Return)) {count=0;}
if (count<=0)
{
titleput();
flg=0;spacewait=2;
}
}
if (flg==0)
{
if (spacewait>0) {spacewait=spacewait-1;}
if (Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.Keypad8))
{
level=level-1;if (level<0) {level=3;}
}
if (Input.GetKeyDown(KeyCode.DownArrow) || Input.GetKeyDown(KeyCode.Keypad2))
{
level=level+1;if (level>3) {level=0;}
}
if (Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.Keypad6))
{
if (shop==0) {shop=1;} else {shop=0;}
}
if (Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.Keypad4))
{
if (shop==0) {shop=1;} else {shop=0;}
}
z=2;zx=-1000;zy=0;objput();z=3;objput();z=shop+2;zx=0;zy=150;objput();
z=7;zx=-90;zy=124-level*40;objput();z=8;zx=shop*160-124;zy=-42;objput();
if (Input.GetKeyDown(KeyCode.Space))
{
if (spacewait<=0) {gamestart();}
}
}
if (flg>=1 && flg<99)
{
ntime2f=Time.time;
if (ntime2f-stime2f>=1f)
{
nbyou=nbyou-1;if (nbyou<0) {nbyou=0;}
timeput();stime2f=stime2f+1f;
if (nbyou<=0)
{
bgmstop();bgm4.Play();
mojinum=2;flg=4;count=level*5+10;
}
}
for (i=100;i<=199;i++) {obj[i].transform.Rotate(0,0,kh);}
kcount=kcount+1;
if (kcount>=30) {kh=kh*-1;kcount=0;}
if (Input.GetKeyDown(KeyCode.Escape)) {titleput();flg=0;spacewait=2;}
}
if (flg==1)
{
count=count+1;
z=1;zx=0;zy=count*10;objput();
if (mojinum==1) {z=4;objput();}
if (count>=level*5+10)
{
if (mojinum==1) {z=4;zx=-1000;zy=0;objput();mojinum=0;}
flg=2;
}
}
if (flg==2)
{
kaitou=-1;
if (spacewait>0) {spacewait=spacewait-1;}
if (Input.GetMouseButtonDown(0)) {pic();}
if (Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.Keypad6))
{
px=px+1;
if (px>4) {px=0;}
}
if (Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.Keypad4))
{
px=px-1;
if (px<0) {px=4;}
}
if (Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.Keypad8))
{
py=py+1;
if (py>level+1) {py=0;}
}
if (Input.GetKeyDown(KeyCode.DownArrow) || Input.GetKeyDown(KeyCode.Keypad2))
{
py=py-1;
if (py<0) {py=level+1;}
}
z=9;zx=px*50-100;zy=py*50-100;objput();
if (Input.GetKeyDown(KeyCode.Space)) {kaitou=py*5+px;}
if (kaitou>=0)
{
if (selenum[0]<0) {selenum[0]=kaitou;z=10;zx=px*50-100;zy=py*50-100;objput();}
else
{
z=9;zx=-1000;zy=0;objput();z=10;objput();
if (selenum[0]==kaitou) {selenum[0]=-1;}
else
{
selenum[1]=kaitou;e1=0;
for (i=0;i=300)
{
titleput();
count=0;flg=0;spacewait=2;
}
}
}
void gamestart()
{
alldel();z=shop+2;zx=0;zy=150;objput();score=0;nbyou=50;scoreput();timeput();
mojinum=1;kh=1;kcount=15;newstage();px=0;py=0;
stimef=Time.time;stime2f=Time.time;bgmstop();bgm1.Play();
flg=1;spacewait=2;
}
void newstage()
{
zx=-1000;zy=0;for (i=9;i<=14;i++) {z=i;objput();}
for (i=100;i<=199;i++) {z=i;objput();}
selenum[0]=-1;selenum[1]=-1;
for (i=0;i<=24;i++) {p[i]=i+1;}
for (i=0;i<1000;i++)
{
r1=Random.Range(0,25);r2=Random.Range(0,25);
a=p[r1];p[r1]=p[r2];p[r2]=a;
}
a=level*5+10;for (i=a;i<=24;i++) {p[i]=0;}
p[0]=p[1];ans=p[0];
for (i=0;i<1000;i++)
{
r1=Random.Range(0,level*5+10);r2=Random.Range(0,level*5+10);
a=p[r1];p[r1]=p[r2];p[r2]=a;
}
e1=0;
for (i=0;i=515 && mousex<=764 && mousey>=235 && mousey<=484)
{
ax=mousex-515;ay=mousey-235;x=ax/50;y=ay/50;
if (y<=level+1) {px=x;py=y;kaitou=py*5+px;}
}
}
void scoreput()
{
for (i=20;i<=39;i++) {z=i;zx=-1000;zy=0;objput();}
z=score/10+20;zx=200;zy=212;objput();
z=score%10+30;zx=212;zy=212;objput();
}
void timeput()
{
for (i=40;i<=59;i++) {z=i;zx=-1000;zy=0;objput();}
z=nbyou/10+40;zx=200;zy=190;objput();
z=nbyou%10+50;zx=212;zy=190;objput();
}
void titleput()
{
alldel();z=6;zx=0;zy=0;objput();z=shop+2;zx=0;zy=150;objput();
z=7;zx=-90;zy=124-level*40;objput();z=8;zx=shop*160-124;zy=-42;objput();
bgmstop();spacewait=2;flg=0;count=0;
}
void OnGUI()
{
GUI.Label (new Rect (900,200,100,30),c1,style2);
GUI.Label (new Rect (330,100,100,30),c2,style2);
GUI.Label (new Rect (330,200,100,30),c3,style1);
GUI.Label (new Rect (530,300,100,30),c4,style3);
}
void objput()
{
Vector3 pos=obj[z].transform.position;
pos.x=zx*0.01f;pos.y=zy*0.01f;
obj[z].transform.position=pos;
}
void bgmstop()
{
bgm1.Stop();bgm2.Stop();bgm3.Stop();bgm4.Stop();
}
void alldel()
{
z=0;zx=-2000;zy=0;objput();
zx=-1000;zy=0;for (i=1;i<=14;i++) {z=i;objput();}
for (i=20;i<=59;i++) {z=i;objput();}
for (i=100;i<=199;i++) {z=i;objput();obj[i].transform.rotation=Quaternion.identity;}
}
}