using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class screensize
{
[RuntimeInitializeOnLoadMethod]
static void OnRuntimeMethodLoad()
{
Screen.SetResolution(1280,720,false);
}
}
public class kabu_baibai : MonoBehaviour
{
int flg=-1;int count=0;int spacewait=0;int spacecount=0;int gamemode=0;
int money=10000;int nichime=0;
int[] kabuka=new int[5];int[] zenhi=new int[5];int[] kabus=new int[5];int[] nps=new int[100];
int[] newscount=new int[2];
int i;int j;int k;int z;int zx;int zy;int r;int ee;int a;int aa;int aaa;int x;int y;int r1;int r2;int r3;int ax;int ay;
int xx;int yy;int ii;int jj;int kk;int a1;int a2;int a3;int a4;
int e;int e1;int moves;int mousex;int mousey;
float pxf;float pxxf;float pyf;float pyyf;
float stimef;float ntimef;float stime2f;float ntime2f;float stime3f;float ntime3f;float stime4f;float ntime4f;
float xf;float yf;float af;float kakuf;float axf;float ayf;
string c1;string c2;string c3;string c4;
string d;string dd;string d1;string d2;string d3;string d4;
GUIStyle style1;GUIStyle style2;GUIStyle style3;
GameObject[] obj=new GameObject[2000];
AudioSource[] bgm=new AudioSource[20];
void Start()
{
style1=new GUIStyle();style1.fontSize=40;
style2=new GUIStyle();style2.fontSize=16;
style3=new GUIStyle();style3.fontSize=24;style3.normal.textColor=Color.red;
obj[0]=GameObject.Find("ng-mes"); // 0 ng-mes
for (i=0;i<=4;i++)
{
for (j=0;j<=3;j++) {obj[i*4+j+1]=GameObject.Find("kabu-house-"+(i+1)+"-"+(j+4));} // 1-20 face
}
for (i=1;i<=2;i++) {obj[i+20]=GameObject.Find("kabu-ya-"+i);} // 21-22 ya-uri-kai
obj[23]=GameObject.Find("button-esc"); // 23 button-esc
for (i=1;i<=5;i++) {obj[i+23]=GameObject.Find("kabu-shamei-"+i);} // 24-28 shamei
obj[30]=GameObject.Find("kabu-news-waku"); // 30 news-waku
for (i=1;i<=30;i++) {obj[i+30]=GameObject.Find("kabu-news-"+i);} // 31-60 news
for (i=0;i<=2;i++)
{
obj[i*5+65]=GameObject.Find("num-16a-m"+(i+6)); // 65 70 75 moji-pm-moto
for (j=1;j<=4;j++) {obj[i*5+j+65]=Object.Instantiate(obj[i*5+65]) as GameObject;} // 66-69 71-74 76-79 moji-pm-copy
}
obj[80]=GameObject.Find("num-16a-m4"); // 80 moji-oku-moto
for (i=1;i<=9;i++) {obj[i+80]=Object.Instantiate(obj[80]) as GameObject;} // 81-89 moji-oku-copy
obj[90]=GameObject.Find("num-16a-m3"); // 90 moji-man-moto
for (i=1;i<=9;i++) {obj[i+90]=Object.Instantiate(obj[90]) as GameObject;} // 91-99 moji-man-copy
for (i=0;i<=9;i++)
{
obj[i+200]=GameObject.Find("num-16a-"+i); // 200-209 nums-moto
for (j=1;j<=129;j++) {obj[j*10+i+200]=Object.Instantiate(obj[i+200]) as GameObject;} // 210-1499 nums-copy
}
obj[1900]=GameObject.Find("kabu-titleback"); // 1900 titleback
for (i=1;i<=9;i++) {obj[i+1900]=GameObject.Find("kabu-mes-"+i);} // 1901-1909 mes
obj[1991]=GameObject.Find("gameend-mes-1"); // 1991 gameend-blue
obj[1992]=GameObject.Find("gameend-mes-4"); // 1992 gameend-orange
obj[1993]=GameObject.Find("gameclear-mes-1"); // 1993 gameclear-blue
obj[1994]=GameObject.Find("gameclear-mes-4"); // 1994 gameclear-orange
obj[1999]=GameObject.Find("ya-r-25x25"); // 1999 ya-r-25x25
z=0;zx=0;zy=0;objput();
for (i=1;i<=12;i++) {bgm[i]=obj[i].GetComponent();}
count=500;flg=-1;
}
void Update()
{
if (flg==-1)
{
count=count-1;
if (Input.GetKeyDown(KeyCode.Space)) {count=0;spacewait=2;}
if (count<=0)
{
titleput();flg=0;
}
}
if (flg==0)
{
ntime2f=Time.time;
if (ntime2f-stime2f>=1f)
{
gamemode=gamemode+1;if (gamemode>7) {gamemode=1;}
z=1999;zx=-190;zy=142-gamemode*32;objput();
if (gamemode<1) {z=1999;zx=-2000;zy=0;objput();}
stime2f=Time.time;
}
if (spacewait>0) {spacewait=spacewait-1;}
if (spacewait<=0)
{
if (Input.GetKeyDown(KeyCode.Space))
{
if (gamemode>0) {gamestart();}
}
}
}
if (flg==1)
{
if (spacewait>0) {spacewait=spacewait-1;}
if (spacewait<=0)
{
if (Input.GetKeyDown(KeyCode.Space)) {spacecount=spacecount+1;}
}
if (spacecount>=4) {titleput();}
ntime2f=Time.time;
if (ntime2f-stime2f>=5f)
{
z=1909;zx=-2000;zy=0;objput();z=1908;zx=-360;zy=-172;objput();
for (i=30;i<=60;i++) {z=i;zx=-2000;zy=0;objput();}
for (i=24;i<=28;i++) {z=i;objput();}
z=21;zx=-440;zy=220;objput();
bgm[1].Play();flg=2;count=1;spacewait=2;stime2f=Time.time;
}
}
if (flg==2)
{
if (spacewait>0) {spacewait=spacewait-1;}
if (spacewait<=0)
{
if (Input.GetKeyDown(KeyCode.Space))
{
if (count<=5) // kabu-kau
{
a=count-1;
if (kabus[a]<999 && money>=kabuka[a])
{
kabus[a]=kabus[a]+1;money=money-kabuka[a];
miniscoreput(a);
}
}
else // kabu-uru
{
a=count-6;
if (kabus[a]>0)
{
kabus[a]=kabus[a]-1;money=money+kabuka[a];
if (money>999999999) {money=999999999;}
miniscoreput(a);
}
}
}
}
ntime2f=Time.time;
if (ntime2f-stime2f>=1f)
{
stime2f=Time.time;
z=21;zx=-2000;zy=0;objput();z=22;objput();
count=count+1;
if (count<=10)
{
bgm[count].Play();
zx=count*220-660;zy=220;
if (count<=5) {z=21;zx=count*220-660;zy=220;objput();}
if (count>=6) {z=22;zx=(count-5)*220-660;zy=220;objput();}
}
else
{
z=1908;zx=-2000;zy=0;objput();
newkabuka();hantei();
}
}
}
if (flg==8 || flg==9)
{
ntime2f=Time.time;
if (ntime2f-stime2f>=0.5f)
{
stime2f=stime2f+0.5f;count=count+1;
for (i=1991;i<=1994;i++) {z=i;zx=-2000;zy=0;objput();}
z=(flg-8)*2+count%2+1991;;zx=0;zy=0;objput();
if (count>=12) {titleput();}
}
}
}
void gamestart()
{
z=1900;zx=-2000;zy=0;objput();z=1999;objput();
z=gamemode+1900;zx=-360;zy=-140;objput();
money=10000;nichime=0;
for (i=0;i<=4;i++)
{
kabuka[i]=100;zenhi[i]=0;kabus[i]=0;
for (j=0;j<=19;j++) {nps[i*20+j]=0;}
}
if (a1>999999999) {a1=999999999;}
if (a1<0) {a1=0;}
scoreput();
newscount[0]=0;newscount[1]=0;newnews();
}
void newnews()
{
for (i=30;i<=60;i++) {z=i;zx=-2000;zy=0;objput();}
for (i=24;i<=28;i++) {z=i;objput();}
for (i=1420;i<=1459;i++) {z=i;objput();}
nichime=nichime+1;if (nichime>9999) {nichime=9999;}
a1=nichime;aa=0;zy=-142; // nichi-me
a=a1/1000;if (a>0 || aa>0) {aa=1;z=a+1420;zx=8;objput();}
a=(a1%1000)/100;if (a>0 || aa>0) {aa=1;z=a+1430;zx=24;objput();}
a=(a1%100)/10;if (a>0 || aa>0) {aa=1;z=a+1440;zx=40;objput();}
a=a1%10;z=a+1450;zx=56;objput();
z=30;zx=0;zy=235;objput();
r1=Random.Range(0,10);if (r1>9) {r1=0;}
r2=Random.Range(0,5);if (r2>4) {r2=0;}
r3=Random.Range(5,11);if (r3>10) {r3=5;}
if (r1<=7)
{
ee=-1;
for (i=0;i<=19;i++)
{
if (nps[r2*20+i]==0) {ee=r2*20+i;break;}
}
if (ee>=0)
{
z=r2+24;zx=-130;zy=250;objput();
if (r1<=3)
{
z=newscount[0]+31;zx=50;zy=235;objput();
newscount[0]=newscount[0]+1;if (newscount[0]>9) {newscount[0]=0;}
nps[ee]=r3;
}
else
{
z=newscount[1]+41;zx=50;zy=235;objput();
newscount[1]=newscount[1]+1;if (newscount[1]>9) {newscount[1]=0;}
nps[ee]=r3*-1;
}
karizenhi();
}
else {r1=9;}
}
if (r1>=8)
{
r2=Random.Range(0,5);if (r2>4) {r2=0;}
if (r2<4)
{
r3=Random.Range(0,5);if (r3>4) {r3=0;}
z=r3+51;zx=50;zy=235;objput();
}
else
{
r3=Random.Range(0,41);if (r3>4) {r3=0;}
z=(r3/10)+56;zx=50;zy=235;objput();
}
}
z=1909;zx=-360;zy=-172;objput();
flg=1;spacewait=2;spacecount=0;
bgmstop();bgm[11].Play();stime2f=Time.time;
}
void karizenhi()
{
for (i=1;i<=20;i++) {z=i;zx=-2000;zy=0;objput();}
for (i=0;i<=4;i++)
{
zenhi[i]=0;
for (j=0;j<=19;j++)
{
zenhi[i]=zenhi[i]+nps[i*20+j];
if (nps[i*20+j]>0) {nps[i*20+j]=nps[i*20+j]-1;}
if (nps[i*20+j]<0) {nps[i*20+j]=nps[i*20+j]+1;}
}
if (kabuka[i]+zenhi[i]>999) {zenhi[i]=999-kabuka[i];}
if (kabuka[i]+zenhi[i]<1) {zenhi[i]=kabuka[i]-1;}
if (zenhi[i]<2 && zenhi[i]>-3) {z=i*4+1;zx=i*220-440;zy=100;objput();z=i*4+4;objput();}
if (zenhi[i]>=2) {z=i*4+2;zx=i*220-440;zy=100;objput();z=i*4+4;objput();}
if (zenhi[i]<=-3) {z=i*4+3;zx=i*220-440;zy=100;objput();z=i*4+4;objput();}
}
}
void newkabuka()
{
for (i=0;i<=4;i++)
{
r1=Random.Range(-2,4);if (r1>3) {r1=0;}
zenhi[i]=zenhi[i]+r1;
a=kabuka[i]/10;if (a<1) {a=1;}
if (zenhi[i]>a) {zenhi[i]=a;}
if (zenhi[i]999) {zenhi[i]=999-kabuka[i];}
if (kabuka[i]+zenhi[i]<1) {zenhi[i]=kabuka[i]-1;}
kabuka[i]=kabuka[i]+zenhi[i];
}
scoreput();
}
void hantei()
{
ee=0;
a1=money;
for (i=0;i<=4;i++) {a1=a1+kabuka[i]*kabus[i];}
if (gamemode==1 && nichime>=30) {ee=1;}
if (gamemode==2 && nichime>=100) {ee=1;}
if (gamemode==3 && nichime>=365) {ee=1;}
if (gamemode==4 && a1>=20000) {ee=2;}
if (gamemode==5 && a1>=50000) {ee=2;}
if (gamemode==6 && a1>=100000) {ee=2;}
if (ee>0) {flg=ee+7;gameend();} else {newnews();}
}
void gameend()
{
z=(flg-8)*2+1991;zx=0;zy=0;objput();
z=1908;zx=-2000;zy=0;objput();z=1909;objput();
stime2f=Time.time;count=0;
bgmstop();bgm[12].Play();
}
void scoreput()
{
zx=-2000;zy=0;
for (i=65;i<=99;i++) {z=i;objput();}
for (i=200;i<=1499;i++) {z=i;objput();}
for (i=0;i<=4;i++)
{
a1=kabuka[i];aa=0;zy=-23; // kabu-tanka
if (a1>999) {a1=999;}
if (a1<1) {a1=1;}
a=a1/100;if (a>0 || aa>0) {aa=1;z=i*180+a+200;zx=i*220-404;objput();}
a=(a1%100)/10;if (a>0 || aa>0) {aa=1;z=i*180+a+210;zx=i*220-388;objput();}
a=a1%10;z=i*180+a+220;zx=i*220-372;objput();
a1=zenhi[i];a2=1;a3=-388;aa=0;zy=-48; // zenjitsu-hi
if (a1>99) {a1=99;}
if (a1<-99) {a1=-99;}
if (a1<0) {a2=2;a1=a1*-1;}
if (a1==0) {a2=3;}
a=a1/10;if (a>0 || aa>0) {aa=1;a3=-404;z=i*180+a+230;zx=i*220-388;objput();}
a=a1%10;z=i*180+a+240;zx=i*220-372;objput();
z=a2*5+i+60;zx=i*220+a3;objput();
a1=kabus[i];aa=0;zy=-73; // mochi-kabu
if (a1>9999) {a1=9999;}
if (a1<0) {a1=0;}
a=a1/1000;if (a>0 || aa>0) {aa=1;z=i*180+a+250;zx=i*220-420;objput();}
a=(a1%1000)/100;if (a>0 || aa>0) {aa=1;z=i*180+a+260;zx=i*220-404;objput();}
a=(a1%100)/10;if (a>0 || aa>0) {aa=1;z=i*180+a+270;zx=i*220-388;objput();}
a=a1%10;z=i*180+a+280;zx=i*220-372;objput();
a1=kabuka[i]*kabus[i];aa=0;zy=-98; // sougaku
a=a1/10000000;if (a>0 || aa>0) {aa=1;z=i*180+a+290;zx=i*220-484;objput();}
a=(a1%10000000)/1000000;if (a>0 || aa>0) {aa=1;z=i*180+a+300;zx=i*220-468;objput();}
a=(a1%1000000)/100000;if (a>0 || aa>0) {aa=1;z=i*180+a+310;zx=i*220-452;objput();}
a=(a1%100000)/10000;if (a>0 || aa>0) {aa=1;z=i*180+a+320;zx=i*220-436;objput();}
a=(a1%10000)/1000;if (a>0 || aa>0) {aa=1;z=i*180+a+330;zx=i*220-420;objput();}
a=(a1%1000)/100;if (a>0 || aa>0) {aa=1;z=i*180+a+340;zx=i*220-404;objput();}
a=(a1%100)/10;if (a>0 || aa>0) {aa=1;z=i*180+a+350;zx=i*220-388;objput();}
a=a1%10;z=i*180+a+360;zx=i*220-372;objput();
}
a1=money;aa=0;zy=-144; // genkin
if (a1>999999999) {a1=999999999;}
if (a1<0) {a1=0;}
a=a1/100000000;if (a>0 || aa>0) {aa=1;z=a+1100;zx=344;objput();}
if (a1>99999999) {z=81;zx=364;objput();}
a=(a1%100000000)/10000000;if (a>0 || aa>0) {aa=1;z=a+1110;zx=380;objput();}
a=(a1%10000000)/1000000;if (a>0 || aa>0) {aa=1;z=a+1120;zx=396;objput();}
a=(a1%1000000)/100000;if (a>0 || aa>0) {aa=1;z=a+1130;zx=412;objput();}
a=(a1%100000)/10000;if (a>0 || aa>0) {aa=1;z=a+1140;zx=428;objput();}
if (a1>9999) {z=91;zx=444;objput();}
a=(a1%10000)/1000;if (a>0 || aa>0) {aa=1;z=a+1150;zx=460;objput();}
a=(a1%1000)/100;if (a>0 || aa>0) {aa=1;z=a+1160;zx=476;objput();}
a=(a1%100)/10;if (a>0 || aa>0) {aa=1;z=a+1170;zx=492;objput();}
a=a1%10;z=a+1180;zx=508;objput();
a1=0;
for (i=0;i<=4;i++) {a1=a1+kabus[i];}
aa=0;zy=-169; // kabu-sousuu
a=a1/10000;if (a>0 || aa>0) {aa=1;z=a+1190;zx=428;objput();}
if (a1>9999) {z=92;zx=444;objput();}
a=(a1%10000)/1000;if (a>0 || aa>0) {aa=1;z=a+1200;zx=460;objput();}
a=(a1%1000)/100;if (a>0 || aa>0) {aa=1;z=a+1210;zx=476;objput();}
a=(a1%100)/10;if (a>0 || aa>0) {aa=1;z=a+1220;zx=492;objput();}
a=a1%10;z=a+1230;zx=508;objput();
a1=0;
for (i=0;i<=4;i++) {a1=a1+kabuka[i]*kabus[i];}
if (a1>999999999) {a1=999999999;}
if (a1<0) {a1=0;}
aa=0;zy=-194; // kabu-sougaku
a=a1/100000000;if (a>0 || aa>0) {aa=1;z=a+1240;zx=344;objput();}
if (a1>99999999) {z=83;zx=364;objput();}
a=(a1%100000000)/10000000;if (a>0 || aa>0) {aa=1;z=a+1250;zx=380;objput();}
a=(a1%10000000)/1000000;if (a>0 || aa>0) {aa=1;z=a+1260;zx=396;objput();}
a=(a1%1000000)/100000;if (a>0 || aa>0) {aa=1;z=a+1270;zx=412;objput();}
a=(a1%100000)/10000;if (a>0 || aa>0) {aa=1;z=a+1280;zx=428;objput();}
if (a1>9999) {z=93;zx=444;objput();}
a=(a1%10000)/1000;if (a>0 || aa>0) {aa=1;z=a+1290;zx=460;objput();}
a=(a1%1000)/100;if (a>0 || aa>0) {aa=1;z=a+1300;zx=476;objput();}
a=(a1%100)/10;if (a>0 || aa>0) {aa=1;z=a+1310;zx=492;objput();}
a=a1%10;z=a+1320;zx=508;objput();
a1=a1+money;aa=0;zy=-219; // sou-shisan
if (a1>999999999) {a1=999999999;}
if (a1<0) {a1=0;}
a=a1/100000000;if (a>0 || aa>0) {aa=1;z=a+1330;zx=344;objput();}
if (a1>99999999) {z=84;zx=364;objput();}
a=(a1%100000000)/10000000;if (a>0 || aa>0) {aa=1;z=a+1340;zx=380;objput();}
a=(a1%10000000)/1000000;if (a>0 || aa>0) {aa=1;z=a+1350;zx=396;objput();}
a=(a1%1000000)/100000;if (a>0 || aa>0) {aa=1;z=a+1360;zx=412;objput();}
a=(a1%100000)/10000;if (a>0 || aa>0) {aa=1;z=a+1370;zx=428;objput();}
if (a1>9999) {z=94;zx=444;objput();}
a=(a1%10000)/1000;if (a>0 || aa>0) {aa=1;z=a+1380;zx=460;objput();}
a=(a1%1000)/100;if (a>0 || aa>0) {aa=1;z=a+1390;zx=476;objput();}
a=(a1%100)/10;if (a>0 || aa>0) {aa=1;z=a+1400;zx=492;objput();}
a=a1%10;z=a+1410;zx=508;objput();
a1=nichime;aa=0;zy=-142; // nichi-me
if (a1>9999) {a1=9999;}
a=a1/1000;if (a>0 || aa>0) {aa=1;z=a+1420;zx=8;objput();}
a=(a1%1000)/100;if (a>0 || aa>0) {aa=1;z=a+1430;zx=24;objput();}
a=(a1%100)/10;if (a>0 || aa>0) {aa=1;z=a+1440;zx=40;objput();}
a=a1%10;z=a+1450;zx=56;objput();
}
void miniscoreput(int n)
{
zx=-2000;zy=0;
for (i=n*180+250;i<=n*180+369;i++) {z=i;objput();}
for (i=1100;i<=1329;i++) {z=i;objput();}
z=81;objput();z=83;objput();z=91;objput();z=93;objput();
a1=kabus[n];aa=0;zy=-73; // mochi-kabu
if (a1>9999) {a1=9999;}
if (a1<0) {a1=0;}
a=a1/1000;if (a>0 || aa>0) {aa=1;z=n*180+a+250;zx=n*220-420;objput();}
a=(a1%1000)/100;if (a>0 || aa>0) {aa=1;z=n*180+a+260;zx=n*220-404;objput();}
a=(a1%100)/10;if (a>0 || aa>0) {aa=1;z=n*180+a+270;zx=n*220-388;objput();}
a=a1%10;z=n*180+a+280;zx=n*220-372;objput();
a1=kabuka[n]*kabus[n];aa=0;zy=-98; // sougaku
a=a1/10000000;if (a>0 || aa>0) {aa=1;z=n*180+a+290;zx=n*220-484;objput();}
a=(a1%10000000)/1000000;if (a>0 || aa>0) {aa=1;z=n*180+a+300;zx=n*220-468;objput();}
a=(a1%1000000)/100000;if (a>0 || aa>0) {aa=1;z=n*180+a+310;zx=n*220-452;objput();}
a=(a1%100000)/10000;if (a>0 || aa>0) {aa=1;z=n*180+a+320;zx=n*220-436;objput();}
a=(a1%10000)/1000;if (a>0 || aa>0) {aa=1;z=n*180+a+330;zx=n*220-420;objput();}
a=(a1%1000)/100;if (a>0 || aa>0) {aa=1;z=n*180+a+340;zx=n*220-404;objput();}
a=(a1%100)/10;if (a>0 || aa>0) {aa=1;z=n*180+a+350;zx=n*220-388;objput();}
a=a1%10;z=n*180+a+360;zx=n*220-372;objput();
a1=money;aa=0;zy=-144; // genkin
if (a1>999999999) {a1=999999999;}
if (a1<0) {a1=0;}
a=a1/100000000;if (a>0 || aa>0) {aa=1;z=a+1100;zx=344;objput();}
if (a1>99999999) {z=81;zx=364;objput();}
a=(a1%100000000)/10000000;if (a>0 || aa>0) {aa=1;z=a+1110;zx=380;objput();}
a=(a1%10000000)/1000000;if (a>0 || aa>0) {aa=1;z=a+1120;zx=396;objput();}
a=(a1%1000000)/100000;if (a>0 || aa>0) {aa=1;z=a+1130;zx=412;objput();}
a=(a1%100000)/10000;if (a>0 || aa>0) {aa=1;z=a+1140;zx=428;objput();}
if (a1>9999) {z=91;zx=444;objput();}
a=(a1%10000)/1000;if (a>0 || aa>0) {aa=1;z=a+1150;zx=460;objput();}
a=(a1%1000)/100;if (a>0 || aa>0) {aa=1;z=a+1160;zx=476;objput();}
a=(a1%100)/10;if (a>0 || aa>0) {aa=1;z=a+1170;zx=492;objput();}
a=a1%10;z=a+1180;zx=508;objput();
a1=0;
for (i=0;i<=4;i++) {a1=a1+kabus[i];}
aa=0;zy=-169; // kabu-sousuu
a=a1/10000;if (a>0 || aa>0) {aa=1;z=a+1190;zx=428;objput();}
if (a1>9999) {z=92;zx=444;objput();}
a=(a1%10000)/1000;if (a>0 || aa>0) {aa=1;z=a+1200;zx=460;objput();}
a=(a1%1000)/100;if (a>0 || aa>0) {aa=1;z=a+1210;zx=476;objput();}
a=(a1%100)/10;if (a>0 || aa>0) {aa=1;z=a+1220;zx=492;objput();}
a=a1%10;z=a+1230;zx=508;objput();
a1=0;
for (i=0;i<=4;i++) {a1=a1+kabuka[i]*kabus[i];}
if (a1>999999999) {a1=999999999;}
if (a1<0) {a1=0;}
aa=0;zy=-194; // kabu-sougaku
a=a1/100000000;if (a>0 || aa>0) {aa=1;z=a+1240;zx=344;objput();}
if (a1>99999999) {z=83;zx=364;objput();}
a=(a1%100000000)/10000000;if (a>0 || aa>0) {aa=1;z=a+1250;zx=380;objput();}
a=(a1%10000000)/1000000;if (a>0 || aa>0) {aa=1;z=a+1260;zx=396;objput();}
a=(a1%1000000)/100000;if (a>0 || aa>0) {aa=1;z=a+1270;zx=412;objput();}
a=(a1%100000)/10000;if (a>0 || aa>0) {aa=1;z=a+1280;zx=428;objput();}
if (a1>9999) {z=93;zx=444;objput();}
a=(a1%10000)/1000;if (a>0 || aa>0) {aa=1;z=a+1290;zx=460;objput();}
a=(a1%1000)/100;if (a>0 || aa>0) {aa=1;z=a+1300;zx=476;objput();}
a=(a1%100)/10;if (a>0 || aa>0) {aa=1;z=a+1310;zx=492;objput();}
a=a1%10;z=a+1320;zx=508;objput();
}
void titleput()
{
alldel();bgmstop();flg=0;spacewait=2;z=1;zx=0;zy=0;objput();
z=1900;zx=0;zy=0;objput();z=1999;zx=-2000;zy=0;objput();
gamemode=0;
for (i=0;i<=4;i++)
{
z=i*4+1;zx=i*220-440;zy=100;objput();z=i*4+4;objput();
}
stime2f=Time.time;
bgmstop();flg=0;spacewait=2;gamemode=0;
}
void OnGUI()
{
GUI.Label (new Rect (300,80,100,30),c1,style1);
GUI.Label (new Rect (300,160,100,30),c2,style2);
GUI.Label (new Rect (300,240,100,30),c3,style1);
GUI.Label (new Rect (300,320,100,30),c4,style3);
}
void objput()
{
Vector3 pos=obj[z].transform.position;
pos.x=zx*0.01f;pos.y=zy*0.01f;
obj[z].transform.position=pos;
}
void bgmstop()
{
for (i=1;i<=12;i++) {bgm[i].Stop();}
}
void alldel()
{
zx=-2000;zy=0;
for (i=0;i<=28;i++) {z=i;objput();}
for (i=30;i<=60;i++) {z=i;objput();}
for (i=65;i<=99;i++) {z=i;objput();}
for (i=200;i<=1499;i++) {z=i;objput();}
for (i=1900;i<=1909;i++) {z=i;objput();}
for (i=1991;i<=1994;i++) {z=i;objput();}
z=1999;objput();
}
}